The first online toy library startup from 0 to 1

Case study

01. Overview

In this case study, I share how I designed Swapie — a toy subscription startup I helped build from the ground up in 2021.

Born out of a personal frustration as a parent, Swapie aimed to make toy sharing simple, sustainable, and joyful for families. My goal was to create an MVP that turned this idea into a real, lovable product experience. We sold over a hundred subscriptions and received great offers from investors.

Although the startup closed in early 2022 due to the political situation in Russia, the journey was rich in hands-on learning. It’s a great example of my visual design, branding, and human-centred design skills in action — from concept to launch.

This project will always stay close to my heart — it was truly designed with love, care, and purpose.

    Timeline

    2021 - 2022

    Project type

    Web product design for an online toy library startup

    Team

    It's a family project: 1 Product Designer (me), 1 co-founder/engineer (my husband)

    My role

    As a co-founder & product designer, I was responsible for the product design from idea to production: User Research, User Interviews, Personas & Empathy Mapping, User stories and flows, Sketching, Wireframing, Visual Design, Prototyping, Testing.

    Skills
    • End-to-End Product Design: From idea to MVP launch, shaping UX, UI, and prototypes.
    • User Research & Insights: Conducted interviews, surveys, and persona mapping to drive decisions.
    • UX Strategy & Flow: Designed clear, intuitive user journeys and information architecture for a complex subscription model.
    • Visual & Brand Design: Crafted accessible, joyful, and trust-building UI aligned with brand values.
    • Rapid Iteration & Problem-Solving: Tested, refined, and adapted under startup constraints to deliver a viable MVP.

    02. Uncovering problem space

    Toy story 2021

    Problem 1. Toy clutter

    Becoming a parent is a life-changing experience and entering this new reality was a big surprise for me and my husband in many ways. One of them is that babies need a lot of toys - a lot of toys. It doesn’t sound that horrible until you see the scale of a disaster! We felt like we’re losing a never-ending battle with toy clutter in our house.

    Problem 2. Toys are expensive

    Besides taking up lots of space, high quality toys are also very expensive. Yet, buying less toys was never an option for us: we wanted our kiddo to have access to all kinds of toys for encouraging developmental milestones in her early years. And of course, the toy market is massive!

    Problem 3. Environmental issues

    Additionally, buying new toys has a negative impact on the environment. According to Medium, approximately 80% of all toys end up in a landfill. The truth is that parents are often too busy juggling multiple responsibilities, and this results in toy management naturally falling into the last priority. Parents tend to store all these toys thinking that they will need it again, but instead they reach the tipping point where the house is overflowing and they decide to declutter in anger and throw out all the toys.

    How could we make this toy story less painful and more affordable? More joyful and sustainable? How do we declutter the house?

    Our little one in a typical cluttered sitting room.

    03. Startup idea

    Designing playtime in a more sustainable way

    Luckily, once we reached our tipping point, my frustrated husband decided to launch the first online toy library in Moscow, and as a UX designer I helped him with it.

    What is Swapie

    Swapie is an online toy library startup in Moscow that offers access to high-quality toys in a more affordable and sustainable way through toy sharing. With a Swapie subscription, parents can swap toys anytime for free.

    A toy library subscription not only helps parents get access to the best toys and reduce overconsumption, but also find a new solution to old problems:

    1. Toy clutter will no longer be a problem. Keep only the toys that you need!
    2. Toy expenses are limited by a toy subscription price while you have unlimited access to toys.
    3. Toys in our library are safer than those in nursery or soft plays thanks to our multi-step cleaning technologies.

    04. The mission

    Challenges and constraints

    Novelty

    First, most parents in Russia are unfamiliar with the concept of a toy library and tokens, unlike other European countries. We needed to introduce to them a novel concept of toy sharing.

    Complexity

    The product itself is quite complex and unique. It's a mix of traditional e-commerce and a subscription platform with tokenized products.

    Budget

    And of course, our main constraint was the initial kick-off budget. We decided to build the website first as creating the app was too expensive and time-consuming in the early stages of our project.

    04. Solution

    A Netflix in the world of toys

    We designed a neat solution to improve the toy shopping experience for our users by combining the best design practices from ecommerce to the flexibility of our unique subscription model.

    1. Get a subscription

    A subscription plan defines how many toys you can have at a time. Tokens are used for pricing the shared toys to allow easy swapping.

    2. Order toys from catalog

    Explore our catalog and place your order within your token allowance

    3. Swap toys anytime

    To swap toys the user simply adds new toys to her cart and select current toys to return.

    4. Keep toys you love

    If the user wants to keep her favourite toys, she only has to pay the price difference for the toy and we will return the tokens to her balance.

    5. Cancel anytime

    The user can cancel the subscription any time when all toys are returned. Additionally, the user can upgrade her plan increasing the token allowance.

    Live prototype
    The deliverable for this project was the prototype in Figma, which you can test below.

    05. Design process

    To design the MVP for this startup, I applied a user-centered design process: Empathise, Define, Ideate, Prototype, Test, and Implement. I started by researching and interviewing users to uncover pain points, then defined clear problem statements and user stories. Next, I brainstormed solutions, mapped user flows, and created wireframes and high-fidelity prototypes. After usability testing and iterations, I collaborated with developers to deliver a functional, user-friendly MVP.

    My design process

    06. Kickoff

    A promising start

    Having our hypothesis in mind I started off with secondary research to explore competitors and gather facts about our potential users that can help us to narrow down the target audience.

    Early insights from the toy market research
    1. Swapie will be the first toy subscription service in Moscow, but there are similar successful toy sharing platforms in the UK and US that we can learn from.
    2. In the first 2 years of having a child, parents spend on toys 90% of overall budget spent on toys per child. More than 50% of existing rental service users cater to children below the age of 5.
    3. A variety of products are key in the renting business as customers tend to perceive more enjoyment when looking at a greater selection of products.
    Connecting with our potential audience

    I talked to 8 families in Moscow. My goal was to understand the challenges parents faced and their goals in toy shopping.

    1. Have children aged 0-5
    2. Live in Moscow, buy toys for their children
    3. Use online-shops or rental services for toy shopping
    Our little interview disturbants but also end users
    Focusing on users with children up to 3 years old

    According to our early insights, in the first 2 years of having a child, parents account for 90% of the overall spending on toys for babies. In addition, mothers in Russia normally return to work when their babies turn 3 years old. Indeed, when a child goes to a nursery at 3 years old, they naturally need less toys at home. Thus, after talking to different families, we decided to narrow down our target user group to families with children up to 3 years old.

    Quantitative research results

    I also run the survey that helped define key characteristics and create a catalog. Using both qualitative and quantitative results, I summarised key learnings about our users:

    1. Mobile web is a primary platform for our users. Indeed, often, parents on maternity leave hardly use laptops.
    2. Our typical users are Millenials. Parents with children up to 5 years are usually aged between 25 and 40 years old.
    3. Focus on accessibility and simplicity. Young parents are famous multitaskers with a constant lack of sleep.
    Personas

    07. Prototyping

    Making our ideas tangible

    To turn our ideas into product we started with paper sketching as a quick way to make ideas tangible and testable.

    Using paper sketches I created a quick prototype using Invision app and conducted Guirella testing in a local cafe.

    Key insights from Guerilla testing
    1. Users try to find more detailed information on how we work such as areas where we operate or how to swap toys.
    2. Token pricing concept requires explanation.
    3. Some users prefer to start browsing first without going into subscription details.
    Keeping red routes simple

    A millennial’s attention span is 8 secs. Our goal in designing Low Fidelity wireframes was to make the content succinct, relevant, personalized and meaningful.

    1. Scrollable landing page with 5 sections: How it works, toy categories, pricing, popular toys, and F.A.Q.
    2. Simple 4-step onboarding process to get users started.
    3. Progressive disclosure to more advanced features such as toy swaps process and token balance.
    Making our design intuitive

    Wireflow is a particularly helpful tool for building out the user flows when you have multiple states of the same screen as well as scrollable landing page. I used it to create flows that are clutter-free and lack friction points.

    Choosing the visuals

    We used our empathy maps as a foundation and inspiration in building the styleguide. We created a color palette that conveys positivity, joy and trust as defined in our key brand attributes.

    Making it special

    Imagery conveying special moments should resonate with our clients as well as share our vision and values with them.

    Designing for everyone

    A light and airy web design with high contrast Ul elements was created to make our product unique, accessible, and enjoyable.

    UI Moodboard
    Colour palatte

    08. Usability testing

    Uncovering opportunities to improve
    I tested 5 potential users to make sure our product offers a smooth experience. First round of usability tests helped identify a few critical issues in our design:
    List of refinements:
    1. Add a catalog button to the Hero section to help explore toys quicker
    2. Partly show the ‘How it works’ section on Landing page as a hint for scrollig
    3. Change the order in tariff plans, describing what users get first
    4. Add fixed CTA to catalog
    5. Reduce amount of text on Hero section.
    Incorporating feedback
    Once I identified changes that need to be made to the prototypes, I started incorporating those changes into my work.

    09. Project wrap up

    Swapie was my first design project — and the one that shaped how I approach product design to this day: with true passion.
    When you’re building your own startup, it’s easy to fall in love with the idea and lose sight of the evidence. We wanted Swapie to succeed so much that it made us blind to certain signals. I learned the hard way that even the most meaningful ideas need constant validation and iteration — not just belief.
    If I could do it again, I’d approach many things differently: test assumptions earlier, design leaner, and focus on long-term scalability. But the lessons I took from this project were invaluable. I learned how to structure complex products, design accessible and joyful experiences, and navigate the balance between vision and constraints.
    Even though the startup had no future, the process itself was deeply rewarding. It reminds me why I chose design — to turn human challenges into meaningful, tangible solutions. Swapie was designed with care, optimism, and heart, and it will always be a milestone in my journey as a designer.
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